Wiring Up the Electrical System

I’m finally breaking our silence on updates. We were planning to wait until our current list of changes was complete, but we’re finding that some of these changes are going to be larger undertakings. One of the main things I’ve been working on recently is the electrical system. The electrical system and its associated controls and data […]

New Blog, More Information

We’ve decided to change how we present information about development and what not. Instead of waiting for a major milestone to post anything, we’re switching to this blog system. We’ll do our best to post something every week (though sometimes it may be two items in one week, or two weeks between, etc.). We’re at […]

smartCARS 2 Released

smartCARS 2.0 has been released! The official release trailer is below. Starting today, virtual airlines around the world will begin migrating to smartCARS 2. We’ve thoroughly enjoyed getting to create a flight tracker/pilot client that exceeds expectations and allows us to deliver more than ever before. We’ve listened to feedback, suggestions, and complaints alike and […]

smartCARS 2 Unveiled

We’ve unveiled smartCARS 2.0 and its features and improvements. The live stream video is available below (smartCARS 2.0 is seen running). UI Enhancements The first and most noticeable change you’ll probably see when opening smartCARS 2.0 is the brand new user interface. smartCARS has always been about effective simplicity. With version 2, we wanted to […]

July Progress Report

Howdy, We’re back with another monthly update! We’ve finalized the virtual cockpit and finished all of our tweaks (pictures attached – in-sim). The systems are underway and making progress, the virtual cockpit is done, and the exterior is nearly done. For the texture artists: once we finalize the exterior, you’ll be hearing from us to […]

Reporting Problems

Resolving bugs in the application’s code can be a tedious process, but there are several things you can do to help us do so faster. There are a few things to keep in mind: Bugs are not always caused by part of the application obviously connected to it. Bugs tend to be very specific, and […]